
Example? In one particularly tough story mission (Hedgerow Hell) I'd followed the same tactics three times in a row and come to grief each time. This makes for wonderfully chaotic and replayable battles. Foes may spot you creeping round behind them and make dashes for better positions. Now you regularly find yourself outflanked and out-thought. The Germans were just too static and predictable in RTH30. This was great fun up to a point, that point being the hundredth time you flanked the hundredth knot of Nazis cowering obediently behind the hundredth wall of crates. To succeed you had to 'fix' enemies with suppressing fire using one of your two controllable teams, then flank and eliminate them. Lone-wolf glory hunting and narrow assaults were usually (at the higher difficulty levels at least) ruthlessly punished. Reason One (a biggy): One of the most impressive aspects of Brothers In Arms: Road to Hill 30 game was the emphasis it puts on genuine squad tactics. Now for the five reasons why I think it's the finest ww2 shooter around. If contemporary shooters have a list of golden rules then somewhere very near the top must be "If you can see it then you should be able to put a slug in it." Though EiB seems slightly better than Road to Hill 30 in this respect, there are still too many occasions where you pop away for ages at exposed helmets (anyone that so much as sniggers at that remark will get an instant detention) and do no damage whatsoever. Did Gearbox's set-out to create one of the nastiest grenade hurling systems known to Man or was it just a happy accident? Pineapple-tossing is obviously more art than science but should I really have to stare at the sky and cross my fingers to hit a barn-door just across the lane. The fear of falling and never being able to get up again would certainly explain why troops are so reluctant to press their bellies into the damp protective Normandy earth. Were the American's toughest troopers really so out-of-condition in 1944 that they couldn't break-into a sprint or clamber over a low wall? Were they really so encumbered with kit that they wouldn't lean round corners just in case the weight of grenades hanging from their webbing caused them to topple over and flounder on the ground like upturned beetles.

(and this is connected to number one) What in God's name do the good people of north-west France manufacture their doors from? It has to be some-kind of bullet-proof, boot-proof miracle timber why else would soldiers on both sides insist on doing 98 per cent of their fighting in the open air.

Anyone getting their WW2 education primarily from this game would think that the German army's sole preparation for D-Day was to commandeer every single crate, barrel and oil drum in Western Europe, ship them to Normandy, then arrange them in neat barriers every twenty metres or so. In a step that risks setting back the cause of progressive games reviewing several years here are five things that I loathe about Brothers In Arms: Earned In Blood.
